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Environment Simulation

AugmentCity includes real-time weather, wind, ocean, and lighting simulations to help you visualise how projects look under different environmental conditions.

Weather

Access the weather controls by clicking the cloud/rain icon in the centre toolbar.

Fog

  • Enable or disable fog with the toggle.
  • Density — slider from 0 to 0.002. Higher values produce thicker fog.
  • Brightness — slider from 0 to 1. Controls how light-coloured the fog appears.

Rain

  • Enable or disable rain with the toggle.
  • Intensity — slider from 0.1 to 1.

Snow

  • Enable or disable snow with the toggle.
  • Intensity — slider from 0.1 to 1.

Sky Atmosphere

Choose from five presets — Clear, Stormy, Dusk, Dawn, or Night — then fine-tune using three sliders:

SliderRangeEffect
Hue−1 to +1Shifts the overall sky colour tint
Saturation−1 to +1Increases or reduces colour vividness
Brightness−1 to +1Lightens or darkens the sky

Clouds

ControlRange / OptionsDescription
PresetClear / Light / Overcast / StormyQuick starting point for cloud coverage
Coverage0–100%How much of the sky is covered
Wind speed0–30 m/sHow fast clouds drift across the scene
Wind direction0–360°Direction clouds travel
OpacitysliderOverall transparency of the cloud layer
Cloud typeCumulus / Stratus / CirrusShape and altitude of cloud formation
Render qualityLow / Medium / HighTrade visual detail for performance
tip

Combine rain with a Stormy sky preset for realistic storm simulations when presenting flood risk scenarios.

Wind Visualization

Access the wind controls by clicking the wind icon in the centre toolbar.

Wind visualization overlays animated particle streams on the 3D scene. The underlying data comes from an open weather API and is fetched automatically based on your current camera position.

ControlRange / OptionsDescription
EnabletoggleShow or hide wind particles
Particle density80–520Number of particles in the scene
Speed factor0.1–7How fast particles move relative to real wind speed
Opacity0.1–1Transparency of the particle lines
Height above terrain0–10,000 mAltitude at which particles are drawn
Line width1–12 px (min/max)Thickness of each particle line
Line length5–520 (min/max)How long each particle trail appears
Drop ratesliderHow often particles reset to a new position
Drop rate bumpsliderAdditional drop rate applied to slow-moving particles
Color presetBlue-Red / White / TemperatureColour scheme used to represent wind speed or temperature
AnimationtogglePause or resume particle movement
Adaptive modetoggleAutomatically reduces density to maintain performance

The toolbar shows a STALE badge when the cached wind data is older than 15 minutes.

When the Realtime toggle is enabled in the Timeline Bar, wind data refreshes automatically every 15 minutes.

note

Wind data is fetched for your current camera location. Pan to a different area and the data updates automatically.

Ocean Simulation

Access the ocean controls by clicking the waves icon in the centre toolbar.

Ocean simulation renders an animated water surface with waves, reflections, and depth-based colouring across the scene.

ControlRangeDescription
EnabletoggleShow or hide the ocean surface
Sea level−50 to +50 mRaises or lowers the water surface relative to terrain
Shallow water colourcolour pickerColour applied near coastlines and shallow areas
Deep water colourcolour pickerColour applied in deeper areas
Depth falloff distance10–200 mDistance over which the colour transitions from shallow to deep
Opacity0–1Overall transparency of the water surface
Wave speed0–0.1How quickly wave patterns animate
Wave scale10–200Size of the wave patterns
Normal map strength0–1Amount of surface detail and ripple texture on the waves
Fresnel power0.5–5Controls how sharply reflections shift with viewing angle
Reflection intensity0–1How strongly the sky is reflected in the water

A Reset to defaults button restores all ocean settings to their original values.

tip

Adjust the sea level slider to simulate different flood or sea-level-rise scenarios. Combine with terrain elevation shading to see which areas would be affected.

Image-Based Lighting (IBL)

Access the IBL controls by clicking the sparkle icon in the centre toolbar.

Image-Based Lighting controls how imported 3D models receive ambient light. It affects the realism of material reflections on models that use physically-based rendering (PBR) materials such as glTF and GLB files.

ModeDescription
Environment MapUses a custom environment map for the richest, most realistic reflections
Procedural SkyUses the default Cesium atmosphere for lighting (default)
Direct OnlyDisables ambient lighting — uses only direct sunlight

The toolbar button highlights blue when a non-default mode is active.

note

IBL only affects imported 3D models with PBR materials. It has no visible effect on basemap imagery, terrain, or 2D layers.